Alexander Menzies, Software Engineer, NASA/JPL
Alex is a software engineer with a passion for taking the fiction out of science-fiction. Since joining the lab in 2007, he has worked on a variety of projects. Currently, he is investigating novel interfaces for controlling high degree of freedom mobile robots with time delay. Other projects include a terrain engine capable of rending multi-gigapixel HiRISE mosaics in real-time over the web, a new Cloud Fraction by Altitude science data product for the MISR mission, and “Mars Rover Landing” — NASA’s first console game.