Educators know that students are more engaged in the classroom when they are able to participate in hands-on learning. (Check out this study out of Purdue University about teaching engineering and technology concepts, or this study out of Carnegie Mellon University about interactive learning). Those students who are exposed to hands-on, educational experiences are also more satisfied in school. Educators should strive to offer hands-on learning in all of their lessons, but it’s not always practical in today’s classrooms.
What happens when the lesson of the day involves a dangerous chemical? A powerful electrical current? A venomous animal? Most educators would probably rely on a textbook or video to teach these lessons.
Virtual reality (VR), augmented reality (AR) and mixed reality (MR) educational tools in the classroom are helping to change the way students are able to learn. VR, AR, and MR can offer realistic environments that allow students to safely participate in hands-on learning, no matter what the subject matter. The virtual environments created are lifelike, engaging, and immersive. In a virtual world, students are able to experiment, explore, and learn in ways not possible in a traditional classroom environment.
So next time, go ahead. Let your students try a crazy, dangerous experiment… as long as it’s in a virtual environment.
Want to learn more about how students can safely experiment and learn in a virtual environment? Read more in this white paper on Learning in the Digital Age.