Expanded computer science programs, including coding, are becoming much more common in both K-12 and higher education curriculum.
Opinion writers Alastair Fitzpayne, Matthew Sigelman and Austin Jasper recently wrote an article in The Hill stating that “computer science and coding are critical baseline skills for the 21st century.” The reason? Computer science skills can help prepare today’s students for their future careers with good paying salaries. The authors write, “Coding skills are a staple of half of all occupations in the top earning quartile, jobs with salaries of $75,000 and over.”
Unity Technologies, the creator of a flexible and high-performance end-to-end development platform, is one company providing coding resources to both students and educators in an effort to prepare them with valuable skills for the future. “At Unity, we believe the world is a better place with more creators in it,” said Jessica Lindl, global head of education, Unity. Check out their online course Coding in Unity for the Absolute Beginner to get a taste of what’s available in their online trainings.
To help introduce more learners to coding 3D and mixed reality components, zSpace announced the release of an Addendum to the Unity Educator Toolkit on October 31. In the zSpace supplement to the Unity Curricular Framework, learners will begin to understand the factors involved with rendering objects in stereoscopic 3D and study how users can manipulate objects in stereoscopic 3D. The Addendum introduces Unity users worldwide to zSpace mixed reality components, terminology and core concepts.
“By collaborating with Unity to develop the zSpace supplement for its collection of curriculum development resources, we are putting the tools for creating content for our platform in the hands of thousands of learners from around the world,’ says zSpace CEO Paul Kellenberger.
Read more about the zSpace Addendum to the Unity Educator Toolkit in this press release.