zSpace is committed to supporting education, research and academia with solutions that help students, faculty, and researchers understand, teach and solve the world’s toughest problems with the help of immersive exploration.
Click on a pinpoint for more information on how zSpace is being used!
The mission of the Ponce Health Sciences University is to provide leading-edge education, research and health services in Medicine,
Biomedical Sciences, Psychology, and Public Health through technology driven adaptive learning environments
that prepare our students to be ethical practitioners and scientists
Center for Advanced Public Safety (CAPS)×
Health Sciences Center Library uses zSpace running CyberAnatomy as a resource console for medical students researching anatomy×
Applied Physics Lab×
Visualization Lab R&D×
Creating an electro surgery trainer×
Using multiple zSpace units in engineering application research and development for both undergraduate and graduate students. They use EON reality, Unity and a variety of hardware for multi-modal input. They have taken the Emotive and GlassUp and incorporated them in the zSpace environment for experimental interfaces.×
Using zSpace for molecular modeling in Biology×
Possibly one of zSpace's oldest customers. Engineering students have used zSpace for 3D projects in science and engineering.×
Visualization Lab research×
Universität zu Köln - one of Europes oldest universities (est 1388)×
Engineering instruction using Dassault software on zSpace×
One zSpace’s first customers!!! The zSpaces are being used in undergrad engineering to encourage innovation and creativity in utilizing 3D in student projects×
Radiology Department is using zSpace and Echo Pixel to look at MRI data for educational purposes.
IS&T Department is porting existing Unity-based applications to zSpce. These applications, focused on medical training, will be open sourced and available to universities in the zSpace community.×
Mulit-departmental group developing a STEM application specific for the zSpace platform. It will be a geology-based app but bringing in many other sciences on a "journey to the center of the earth" experience for students.×
Viz Lab, Anatomy Education and vocational training apps for the community×
Astrophysics Dept -- creating 3D universes from Hubble data which are now available in zSpace Studio.×
Institute for Digital Intermedia Arts×
research on dev tools and application of 3D VR×
Psych & Brain Science -- teaching cognitive sci students fine differentiators and increased knowledge from real world to immersive 3D×
liquid crystal display research×
Created a K-12 applet (math graphing, physics, etc) and created stylus writing algorithm for the zSpace stylus to write directly on the zSpace screen -- UCF does local K-12 outreach and have been demonstrating their applet on zSpace. This app is published on the zSpace software download site and can be freely distributed to anyone who would like a copy.×
RENCI - Renaissance Computing Institute
A multi-campus intitiative to look at new waves of technology and how they affect computing. RENCI is using a zSpace for offering visualtion to their research cusotmer base×
Touro is using CyberAnatomy on zSpace to train their medical students in anatomy.×
Engineering is creating medical devices to solve doctors needs×
School of Medicine, Biology×
BioEngineering is using this for creating viz films on bio and biomechanical objects
Same group, but different researcher is developing patient specific models from CT or MRI and use the Z space to allow for 3D visualization. They plan to use micro-CT to look at how bone grows upon scaffolds. They hope to get it done by summer2015.×
TACC (Texas Advanced Computing Center) -- these truly talented visualization experts are using zSpace as a desktop CAVE to supplement the heavy use of their real CAVE.×
Institute of Creative Technologies -- HCI and viz research
Dornsife Letters and Science - Molecular Biology -- using PyMOL for visualization×
Living Environments Lab--a place where scholars explore the connection between environment, technology, human action, experience and visualization.×
Recommended and helped to port KeckCaves content from CAVE-size to zSpace use -- modeling clay, bucky ball, earthquake data map and collaborative jello (Linux-based applications)×
porting iPad based anatomy application to zSpace×
Object-based Media Lab -- research resulted in PhD thesis published and usable content by zSpace, creating a collaborative tool for zSpace.×
Research in Engineering; also students creating games for zSpace distribution. We do have one of their games, Zimension, which is freely available for any zSpace customer who would like a copy.×
They are using zSpace in a number of projects from medical research to student projects×
Materials Science, creating their own application to visualize complex materials from at the micro and nano level×
1) Viz Lab (Duke DiVE) working with Physics researcher on creating visualizations for a grant funded project
2) Fine Arts, archaeology dig scanning and viewing, creating models for zSpace Studio
3) Medical Dept, searching for the right application use UnReal×
using Maya and Unity on zSpace to teach graphics arts in a private art school×
Used to mesh model hearts for collaboration with Dassault in their Living Heart Project×
Created an application and backend assessment tool for teaching students how to assemble and airplane. Used Dassaults' 3DVIA and CATIA. This application is available for demonstration and purchase on zSpace Model Store.
See the video here: http://youtu.be/FFI4vxDZW2Y×
The Biology Department is using PyMOL on zSpace in Biology research. zSpace also suppported a student team project whom created a space game for zSpace.×
Teaching anatomy using CyberAnatomy on zSpace×
Computer Science & Engineering, Engineering Robotics Lab -- research×
Web3D-based research projects, creating a web framework for zSpace×
R&D of new market uses specifically to improve India -- they create applications in their CHI Lab using Unity programming language×
zSpace will be redistributing their open source code ArtifactViz2 and create a zSpace community around the toolset. This was created by a profesosr of computer science and archaeology for the purpose of scanning archaeological digs and then importing the million-point files into immersive 3D.
A Biology Research Lab is using zSpace as part of world-wide Brain Project to help visualize and prove out theories.×
using Dassault on zSpace in an engineering instruction environment×
medical device research and development×
research - building a state-of-the-art gesture input system×
Using zSpace in research studies looking at comparative analysis of 2D to 3D interface and gauging human reaction×
Creating anatomy models in Maya and Unity for teaching anatomy to medical students×
using zSpace for their auto design courses×
Using CyberAnatomy on zSpace to teach anatomy to medical students×
Creating a surgery pre-planning tool for cardiologists×
Web3D framework and content for zSpace technology×
Dr. Sakti Srivastava trained as an orthopedic hand surgeon and is currently Associate Professor in Department of Surgery at Stanford University School of Medicine. He serves as Division Chief of Clinical Anatomy and has a broad research interest that includes educational technologies, surgical device development, and design of artificial limbs. Dr. Srivastava’s special interest is in simulation-based training for clinical skills acquisition, and he is the Founding Director of the new SIMdesign program that aims to develop low-cost “simple simulators” and the ReSET program that aims to study “how surgeons learn”. Dr. Srivastava also serves as Co- Director for the Goodman Surgical Simulation Center at Stanford.
Jürgen P. Schulze is a Research Scientist at the California Institute for Telecommunications and Information Technology, and a Lecturer in the computer science department at the University of California San Diego. His research interests include scientific visualization in virtual environments, human-computer interaction, real-time volume rendering, and graphics algorithms on programmable graphics hardware. He holds an M.S. degree from the University of Massachusetts and a Ph.D. from the University of Stuttgart, Germany. After his graduation he spent two years as a post-doctoral researcher in the Computer Science Department at Brown University.
V. Michael Bove, Jr. holds an S.B.E.E., an S.M. in Visual Studies, and a Ph.D. in Media Technology, all from the Massachusetts Institute of Technology, where he is currently head of the Object-Based Media Group at the Media Laboratory. He is the author or co-author of over 60 journal or conference papers on digital television systems, video processing hardware/software design, multimedia, scene modeling, visual display technologies, and optics. Bove holds patents on inventions relating to video recording, hardcopy, interactive television, and medical imaging, and has been a member of several professional and government committees. He is co-author with the late Stephen A. Benton of the book Holographic Imaging (Wiley, 2008). He is on the Board of Editors of the Journal of the Society of Motion Picture and Television Engineers, and served as general chair of the 2006 IEEE Consumer Communications and Networking Conference (CCNC’06), and co-chaired the 2012 International Symposium on Display Holography.
Cyber Anatomy Med VR is used by health professionals and students at every level to show and learn anatomy.
Wichita State University’s National Institute for Aviation Research (NIAR) to offer a virtual training solution to deliver advanced training in manufacturing industries such as transportation, aerospace and industrial equipment. This immersive training solution combines the zSpace 3D platform and NIAR’s step-by-step virtual training application, which uses digital models of an aircraft engine developed in Dassault Systèmes’ CATIA® and 3DVIA Studio Pro software to provide students the ability to gain the necessary knowledge of how to assemble an aircraft engine. Using this application with zSpace’s intuitive and real-time environment quickly equips students with the skills and accuracy needed to be productive in a training environment.
University of Central Florida has developed an interactive, virtual reality baseball game that teaches physics to local K-12 community in the Orlando area.
As either the batter or the outfielder, a player can input their velocity and then discover how that input affects the outcome. The player can also explore mechanical physics and torque with a cyclist, or even graph an equation, all within the zSpace virtual reality environment.
EchoPixel True 3D creates medical visualization solutions to optimize clinical efficacy and workflow.