Simulation Panel: NASA Armature, Robotics, and Serious Gaming
Speaker: Alex Menzies, Software Engineer, NASA/JPL
Speaker: Garrett Johnson, Software Engineer, NASA/JPL
Speaker: Rick Guptill, Director of Simulation, AC&E, Inc
Speaker: Raj Raheja, CEO, Heartwood, Inc.
NASA Armature – An immersive interface for remote teleoperation of complex robotic vehicles. Armature provides an intuitive system for visualizing sensor data and controlling multi-joint robotic vehicles in three-dimensional space. This application invites users to control a simulated version of NASA’s latest Mars rover Curiosity as well as the ATHLETE concept vehicle.
zSpace in Robotics – Many robotic simulation applications require the user to judge how close robots and robot tools should get to fixtures and parts in the workcell. While we do have a collision detection algorithm, human judgment enables a more exact use of the simulation to label certain collisions as acceptable – meaning the robot is brushing up against a part. zSpace enables faster human comprehension of these events.
Heartwood – In the O&M (Operations & Maintenance) industry, training tools and content that exist today are static, unintuitive, overwhelming, and disconnected from the real world. They don’t relay information as an instructor would in a live training session. Live sessions however are expensive, limited in reach, and hard to schedule. Heartwood’s 3D Interactive Training lets students practice on virtual equipment that is replicated in form & function, allowing them to ‘Learn-by-doing’.
Learn how the new zSpace UI Guidelines and the UI Toolkit helps designers and developers create state of the art applications on zSpace. Learn about zSpace’s UI Toolkit roadmap.
EON Studio provides an end to end professional development environment for advanced and highly interactive 3D applications for use on immersive displays as well as on mobile devices. Case studies in Industry, Education, and Entertainment will be highlighted.
This talk will explain the basics of how the zSpace display functions. Topics covered will include the following, 1) Polarization basics 2) Brief introduction to LCDs 3) Stereoscopic display architectures 4) zSpace display architecture.
Wondering how to quickly get your Unity application up and running in zSpace? Learn everything you need to know from basic integration of stereo and tracking to common issues to watch out for when building an interactive, holographic environment.
UI design rules are not simple recipes to be applied mindlessly. Applying them effectively requires understanding the perceptual and cognitive psychology that underlies the rules. Johnson’s book Designing with the Mind in Mind explains that psychology, and his presentation samples from what is in the book, showing surprising examples of how human perception and cognition work — and don’t.
From this presentation, attendees will; Receive an overview of the Siemens’ Teamcenter product suite and the immersive functionality of Teamcenter Visualization Learn to integrate zSpace hardware with Teamcenter Visualization Leverage zSpace hardware and Teamcenter Visualization for immersive desktop engineering
Optimizing stereo rendering in 3D applications can be challenging. The zSpace system allows for even more immersive stereo experiences. This can make stereo adjustments even more important. This session dives into the details of stereo 3D rendering and the algorithms used to generate this imagery. Common viewing scenarios will be explored and zSpace stereo parameters will be presented which all applications can use to optimize their stereo to fully experience zSpace.
FrameForge Previz Studio is a desktop previsualization program for directors and cinematographer. It has won several awards including a Lumiere Technical Achievement Award for the Stereo 3D Edition, awarded by the International 3D Society. FrameForge functions as a virtual film studio where the user can build sets and prepare for a film or TV shoot in an optically accurate environment. President and Lead Program Architect of Innoventive Software, LLC, Ken Schafer, will discuss how they approached the redesign and implementation of FrameForge on the zSpace hardware to not simply run on zSpace but to integrate it into a workflow unique to the hardware.
A Conversation on zSpace Application Design
Speaker: Carola Thompson, Chief Design Officer, zSpace, Inc.
Speaker: John Ware, VP Software, zSpace
Speaker: Dave Chavez, CTO, zSpace, Inc.
Speaker: Jerry Tu, Senior Member of Technical Staff, zSpace, Inc.
Speaker: Michael C. Albers, Principal 3D Interaction Designer, zSpace, Inc.
Speaker: JR Register, Senior 3D Visual Designer, zSpace, Inc.
This is an interactive, informal conversation about zSpace software application design, with a focus on UI things that can’t be done without 3D and lessons learned. We also welcome experts with experience, ideas or just a passion for great UI to share their own viewpoints and ideas. Systems will be available to demo.
In this lab, we’ll explore the practice of building zSpace applications from the ground up, with an emphasis on 3D interaction. Attendees will implement a small application using the zSpace UI ToolKit for Unity. We’ll discuss some key features and considerations that will help you take advantage of virtual holography. Time permitting, we’ll conclude with a forward-looking tour of the zSpace Concepts application.
Postmortem on Adapting the User Experience of Three Dassault Systèmes Solutions for zSpace: 3DVIA Shape, CATIA Live Compose, 3DVIA Composer
Speaker: David Nahon, Immersive Virtuality Lab (iV Lab) Director, Dassault Systèmes
Discover how the software and hardware components of AMD FirePro technologies are able to deliver a great solution for developers and customers using virtual reality environments. Learn how different features of AMD FirePro provides a single system for most of the usages in VR.
How do you interact with an object or scene beautifully rendered in a virtual holographic display? Do you use your mouse, your stylus, your head, your hand? This presentation presents a survey of input technologies that can make your zSpace experience even more immersive and compelling: 6DOF Input Devices, screen interaction, non-dominant hand, gestures, haptics, etc. We discuss the tracking technology behind input devices and how they can be used to directly manipulate virtual objects within zSpace.
Practical considerations that must be addressed in nearly any existing application to which you’d like to add zSpace support.
This talk will propose a solution for the software side of how you make any object you desire. A network of composable graphics kernels will work together to solve a major issue in how ubiquitous 3D printing will happen.
What it takes to move existing models, or create new artwork for your zSpace app. We will explore real-time 3D and how it affects our “quality vs. performance” decisions.
Mr. Kleinkemper is a leader in the industry on advanced technologies in architecture. Learn how he uses the latest technologies to design a variety of buildings.
Building great software for zSpace is only half of the challenge. After you build it you need to sell it, to tell people about it, and to show them how to use it, even if they don’t have zSpace. Please join us as we cover some approaches, technical hurdles, and a solution to capturing the zSpace users perception of zSpace in a way that can be shared widely – video.
Using VRPN and Trackd with zSpace
Speaker: Barton Fiske, Director of Technical Sales & Evangelism, zSpace, Inc.
Speaker: Rajnish Bassi, Software Engineer, zSpace, Inc.
Speaker: Christian Refvik, Software Engineer, zSpace, Inc.
Speaker: David Haley, zSpace Sales Engineer
This session is focused on VRPN and Trackd, their benefits, technical aspects, how to use them, and their current limitations.
Kinnear’s presentation will touch on the history of TerraEchos and its start in big data analytics and data visualization using zSpace. He’ll show how the company leverages zSpace for its custom data visualization and discuss his personal experience with potential customers interested in using zSpace for data visualization. The presentation will also discuss TerraEchos’ current demonstrations that deliver geospatial and temporal insights using zSpace. Attendees will be able to interact with these demos at TerraEchos’ table prior or after Kinnear’s presentation.
OpenGL is one of most common rendering technologies used to create 3D applications. There are a number of steps to making OpenGL work well in zSpace. This session presents the zSpace SDK API’s needed to integrate into OpenGL applications. Code samples will be presented to show developers how to integrate the zSpace SDK API’s into OpenGL applications. Microsoft Direct3D is part of the DirectX API and is primarily used to render high-performance 3D graphics for Microsoft Windows. This session will present how to utilize the zSpace SDK to develop stereoscopic 3D applications on Microsoft Windows 7 using Direct3D 9, 10, and 11. The session will also discuss how to develop zSpace applications for Microsoft Windows 8 using Direct3D 11.1.
Find out what it took to support stereo 3D in Maya and how that may apply to your application. We talk about some common problems and provide solutions, advice and tips to working in stereo with motion parallax, interacting with 2D elements and the general differences between 3D and stereo 3D.
An exploration of future interaction models for multi-user collaboration using zSpace, and why multi-user collaboration in a virtual holographic setting has interesting, new potential.